![]() ![]() Combine that with the damage dealing type of persistent AoE spells and it sets up a rather lethal "kill zone", so adding more disablers that keep them in the kill zone even if the effects don't stack is still a good idea. Even if the effect doesn't stack, it's extra chances to get a failed save. In fact, all the persistent spells work that way. You want them to be webbed, but grease can slow them down and keep them in the "kill zone" longer, as can entangle.Įach spell requires a separate save, so it's a separate chance for them to fail. If you're layering the spells and have the time, go ahead and add grease even if you are using a higher level slowing spell.Īlso, since unless you're playing HoF mode, you're probably not going to be able to cast 6th & 7th level spells for some time, I should point out that Grease, web, and entangle do stack. It's smaller AoE in this game is the main disadvantage. Even grease, with its easier save due to being a 1st level spell, can give you an extra chance to slow the enemy. They may not stack, but they do increase the chance of the enemy being affected. can be combined with some of the above spells to ensure the enemy cannot escape.Īny (combination) of the above + Cloudkill/Fiery Cloud - as long as enemies are stuck, might as well lay down an area of effect spell to damage them down. on top of that, they also damage the enemy. ![]() be sure to give your characters free action if you want to move in for the kill.Ī higher level combo would be Acid Fog + Spike Growth + Spike Stones - while not grounding the enemy, all these spells have considerable slow effects, making sure the enemy isn't going to get to you in a hurry. ![]() Grease + Web + Entangle + Stinking Cloud - combine 2 or 3 of these to effectively lock down an area, anything walking through it without free action will probably get stuck and die before reaching you. works against anything that doesn't have any way of dispelling your invisibility/immunity to lightning damage. Little to no hit point loss during the fight.Click to expand.Greater Malison + Prayer + Recitation + Emotion: Despair - any combination of these works well, get them all off and your enemies incur a whopping total of -7 saving throws.Ĭall Lightning & Static Charge + InvisibilityĬheeeeeeeese basically walk around near the enemies, having call lighting and static charge shock them periodically. This clean out the skeletons and zombies. The skeletons don't hit hard at all, so at this point kept firing Arrows +2 and some Magic Missiles (which hit Yxunomei some times) till she died. As a result, Yxunomei couldn't get to me. Then, she summoned skeletons and zombies in front of me, but luckily the fighter was blocking the door. You have to hit her with +2 or more weapons. Yxunomei fell down a couple of times, so I attacked with two members shooting Arrows +2. As the Yuan-ti minions are moving in, I had Sorcerer cast Fireball after Fireball. Cast Entangle, Web, Stinking Cloud, Grease, Writhing Fog, and Spike Growth in to the kitchen. Once fight starts, I ran my Monk back to the small room. Cast Bless, bard played The Ballad of Three Heroes, and Haste the group. Sent my fast moving monk to talk with Yxunomei. Placed my fighter at the door to help block it. I placed my team in the small room left of the kitchen. My group is Monk, Fighter, Bard, Rogue, Shaman, and Sorcerer. As we all know, this is a very difficult fight.
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